

Keven McAlester’s second documentary The Dungeon Masters, which takes a look at three people who run Dungeons & Dragons campaigns, was at the Toronto International Film Festival this week. It could have easily been a comedic film, poking fun at people who are generally called geeks or nerds, but it ends up becoming an intimate glimpse of personalities and situations that are often touching and tragic.
I sat down with Keven and talked to him about how he set about making this movie, how he got into documentary filmmaking and working with Lee Daniel, and how he was able to put together such a good look into the D&D lifestyle, despite having never played the game. Read on after the break for the interview.

So, I watched the film last night. And the first thing I was struck with was I read the notes and noticed you’ve never played Dungeons and Dragons. How did this movie happen?
Well, two things. One, the producers approached me and said they wanted to make a film, I think originally they had conceived it more as a history of D&D.
You mean Hay and Manfredi?
Yeah. And, we sort of threw the idea around and eventually realized it would be much more interesting to do it about people who play the game not so much about the game itself, but sort of the fancy lives they create compared with their real lives. And then, what it ultimately came to was trying to triangulate the gestures in real life, however small they may be.
I think, that’s what really interested me is sort of the idea of creating a fantasy world or a virtual self. Obviously, it’s become a cultural currency. Or the idea has become much more prevalent in the past ten or fifteen years, starting with Snow Crash, and then moving on to like now, Second Life and World of Warcraft.
We also talked about maybe doing one about one of those games, but it seemed like it would be more visually interesting. And also, since D&D, people still play it rabidly. And there’s crossover between Warcraft, as you saw in the movie. That would be nice to sort of go back to the source.
And then, I thought for myself in terms of not having played before, I thought it would help in a way just to explain it to someone who had no idea, because I had no idea. I knew that they rolled dice, but I didn’t even know what that was for. I didn’t know any of the terminology and stuff. I thought would help to sort of explain it quickly to the lay person at the beginning.
Yeah. The good thing is, you didn’t get bogged down in that. You could have easily had 30 minutes about the history of D&D, and what it is to play, and what you do when you create a character, and that would have been I kind of boring I think. Instead you gave a pretty good set of layman’s notes for someone who has no idea about D&D.
Well, I’m glad that happened, because there were versions of the film where there was 30 minutes. Like, “When you roll the dice…” and it just didn’t work.
How did you find these people?
Right when we started we decided to make it about gamers rather than the game itself, we went to GenCon and found Richard and Elizabeth. And then, Scott lived in California. We found him at another convention there. We basically went to conventions and watched people.
We didn’t really ask people to be in the movie, we interviewed maybe 25 people, just to get a basic digital video, just trying to cast about. We didn’t ask them too many questions about their personal lives. We didn’t know any of that stuff that ended up happening in the film. Basically, we were looking for people who were passionate about the game and could talk about it clearly and interestingly. So, those were the three that really stuck out for us.
How many do you think you talked to?
I would guess 20 to 25. There was a fourth character that we had loved, who we had much less material on that we were sort of trying to fit in, and that didn’t quite work.
When you started was GenCon the first place you went to sort of explore the subject matter?
Yeah.
You don’t come from that world of gaming, so were you just blown away once you got there, or did you kind of know what to expect?
No, I didn’t know what to expect. I was excited, first of all, that that many people were, because with D&D, it’s an old game, and there’s so many iterations and sort of new versions of it, and Magic, and different kinds of games people are into, so first of all, I was excited that that many people were still into it. And also, I was excited that we would have, you know, such a vast set of potential subjects for the film. So, it was overwhelming once we started doing it, because we were like, we could interview everyone here. We might be missing the perfect person, but ultimately, the people in the film are the first few people we interviewed.
Did you just approach people, or did the word kind of spread that oh, there’s these filmmakers talking to people…
The spreading the word thing didn’t work at all. We had to approach them and kind of say, would you come meet us at three o’clock, and you know, a lot of times I talked to them before the camera was rolling, and just, it was, again, they were skeptical, as anyone would be. I can’t blame them.
I’m not quite sure how to word this question. A strange thing for me recently, I was at a party with a lot of younger people that were in their early twenties. I have some friends that work at a university in LA, and I go to their parties sometimes. And this guy and I bonded. He’s probably in his really early twenties, and we had a similar sense of humor, similar movie tastes, stuff like that. So, about all that, he adds me on Facebook and then, he sends me this email, he’s like, “Hey man, just wondering if you’d be interested in this. I dungeon master a D&D game one Saturday a month. We’re just getting started, and we’d love to add another character.”
And I was just like, what? I have not played since junior high school, which was a long time ago. And even then I barely played. I knew how the game worked, but we’d get together and kind of goof around, and not really play.
So, I was like all right. So, I started going. And everyone in this group is pretty nonstereotypical players. There’s an attractive girl who’s not crazy, not to call Elizabeth in the film crazy, but are you worried that, because you focus on these three people, that they sort of seem like the stereotypical D&D player? I don’t know how nonplayers see it, but, was there ever a moment where you were like, ok, let’s find people who don’t fit this mold. Or were these just people you found so interesting, and you though this is the story we need to tell?
I know what you’re saying. I don’t think we ever really thought of it in those terms. I’m not even sure what a stereotypical gamer or not is. But, for instance, the guy who was in the army and has a day job and a wife and everything, that seemed like just a relatively normal life.
I think, anybody that you dig into their lives, it becomes atypical, which I think is what’s great about making documentaries. There was a time where we considered finding famous people who played, things like that. But again, we felt like it would detract from the sort of like small victories that these people…
Well, you thank Patton Oswalt in the credits. And he’s kind of famously into this realm of gaming and D&D. How was he involved?
I know, him in LA, and we’ve talked extensively about the film, because he has a weekly D&D game. And he’s been encouraging the project from the very beginning. So that was really his involvement.
Have you shown it to him yet?
He was there at the premiere.
Oh, he was? Did he like it?
Yeah, he loved it.
At what point did it possibly come up, because like you said when you interview these people, you don’t find out everything about them. You’re only talking with them for a few minutes before you decide to focus on them. So, you’re in these people’s lives for a period of time. At what point does Richard say, “Oh, I’m a nudist, by the way.”
[laughs] That was… how did that come up? I don’t really remember when that came up. But, the great thing about him, is there’s so many different seemingly incongruous facets to his character. All of them interesting. I don’t remember when it came up, but I found it very surprising, in a way that I hope is accurately conveyed in the film.
Did you encounter any resistance in this, like, oh, you’re just going to do a piece showing us to be goofballs or something?
Absolutely. I think, pretty much every gamer is suspicious of any kind of media, and the older gamers especially because in the 80s, there was so much portrayal of D&D as like this satanic cult that would drive your kids to suicide and heavy metal. And so, they were definitely suspicious, but once I sort of… Especially, obviously, with the main characters, but even, once you sort of sit down with them and talk to them and the questions you ask, once they sort of see what you’re asking and you’re not asking those sort of, like, you know, “What does your church think of this?” Or whatever, then they’re pretty open.
Scott really seems to go through the biggest emotional arc in the film. How did that come about?
Well, also, for me, you know, I identified so much with his character in certain ways just because of the struggle of making something, and also, I think that, ultimately, that because he was in California, we had the most access to him, so we were able to sort of like build the film around that stuff.
I imagine the editing process took awhile for this. Was there stuff you had to, well, you said you had to lose one character. Was there other stuff with the characters that we do see in the film that you had to lose, that you had to cut out?
There was some great stuff, but all of it was essentially sort of tangential storytelling. There were no important character details or anything like that. Most of what was cut out that I would love to see in it is just Scott sort of telling stories about his life, because he has a way of telling almost any story like pretty hilariously, so, there were stories about him, you know, getting a vasectomy, and it was just the funniest recounting of that experience that you can imagine. But, other than that, at the end of the day, you sort of, like you watch a two and a half hour cut and you’re thinking, “I can never take anything out of this!” And then, you know, an hour of cuts later, you don’t even remember what was in there.
Were there moments where, you know, every documentary filmmaker I’ve talked to has always said there’s moments where they’re like, this is the dumbest idea I ever had, and no one’s going to want to watch this. And then there are those moments where you’re like, lightning strikes, and you’re just like, “Oh my god. Please tell me the camera was rolling on that.” Did you have any moments like that on either side?
Well, I think, in terms of the… like no one’s ever going to want to watch this, as you know, a game of D&D itself, very slow, and really, essentially, boring to watch. And we had to film an eight hour game just to get the 30 seconds that we use, so there were probably three or four of those shoots where Lee, or if it was, you know, occasionally we had like a second unit DP, they’d be like, “What are we doing?” I trust you, but I have no idea how you’re going to make this into a movie.
And then, in terms of the camera rolling, I would have been bummed if almost anything in the movie hadn’t turned out to be it. I don’t remember anything specifically that couldn’t have been portrayed in some other way, but let me think. I mean, I don’t think there’s anything that stuck out for me more than anything else. I mean, obviously, if the premiere of Scott’s show had not come out, it would have been a real tragedy. Because that’s really, to me, the emotional peak of the movie.
Have any of the subjects seen the film? Have you sent them the film?
Well, that’s a good question. I sort of feel like it’s a documentarian’s responsibility to show it to subjects first. Unfortunately, I finished the sound on maybe Tuesday of last week, Wednesday of last week. So, I didn’t have a chance to show it to them yet, but I’m actually going to do that next week. I feel, I mean, it sucks, but it’s only three screenings. It’s not the end of the world, but I do feel like these people have trusted you and you want to have their reaction first. So, I regret that that had to turn out that way, but you know, it’s better than showing it to them without sound.
Do you think they’re going to like it?
I think so. I mean, I don’t there’s anything in there that will be surprising to them or that they’ll feel inaccurately portrayed. It’s always hard to see yourself on camera. And we spent such a long time with them that I’m sure there’ll be points where they’re like, “That happened, really?” But, I think, the totality of the film portrays them in an accurate and, I hope, sort of conveys my affection/identification with them.
This is your second film with cinematographer Lee Daniel, who is kind of an Austin legend. How did you meet him and start working with him?
It was essentially because he was a huge Roky Erickson fan, who’s the subject of my first documentary. And we had talked to the Erickson family, and had agreed to do it, and we raised the money to do it, and we were like, who’ll we get to shoot this? It was my first film; I had no experience. I was a total idiot.
And our producer was like, “Why don’t we try Lee Daniel?” and I was like, “No way. He’ll never do it. Are you kidding?” So, I met with him, and he was totally into it and totally generous about the fact that I had no clue what I was doing. That’s actually why that film took so long, is because I was going to film school, because I had to screw everything up a couple of times before I even got it close to right. And then, we enjoyed working together, we worked on a couple of music videos, and I’d work with him on everything. He agreed to do this.
There are so many times the camera held for several beats after a line and that made so many of the scenes have much more impact. Like the only I can, I know there are many, but the only one I can think of right now is when Elizabeth is talking with her, I guess, boyfriend at the table, and he says, “Unless we break up,” and she’s like, “Oh, I don’t think that’s going to happen.” And then it’s silence, silence…
Heartbreaking.
And then, she looks up at him, and he’s not saying anything, and you’re just like, ouch.
Yeah, yeah. Yeah, that’s heartbreaking.
There are a lot of moments like that. Is that more Lee’s style, or yours, like keep the camera rolling for, you know, or does that just come out in editing?
We shot it on HD, so you have much more flexibility in terms of just like letting stuff go, letting the camera roll and roll and roll, which is both an asset and a liability because, we shot You’re Gonna Miss Me on super 16, and so we had to be very careful about what we did. And here, you end up with a lot of options, but you also end up with 200 hours of footage, you know.
But, it’s definitely like, for me, I love to have stuff, a lot of times the most important moments are when no one’s saying anything and when nothing seems to be happening, you know? And I also tend to like stuff that kind of sits on something longer, as you pointed out. I think, it was the combination of both of us, like Lee, it may be, also, that I’ve only, essentially, worked with Lee, mostly, in terms of documentary features, and that’s part of his style, too.
So, you grew up in Dallas. Went to Harvard and studied film there?
History and literature.
Oh, wow. At what point did you get into filmmaking and move to Los Angeles?
After college, I… You know, history and literature is the least practical major in the world, so I had no clue what I wanted to do. I went back to Dallas and worked as a music writer for a while. And then, I went to L.A. and did the same thing.
And then, that period was essentially, you know, getting up the courage to start making a film or figure out how I was going to do that. And it occurred to me that the best, the simplest way to convince people that I could make a movie was to have it be a documentary about a musician. And also, I was obsessed with Roky Erickson, and I thought it would be, I was shocked that it a film hadn’t been made about it before.
That was sort of the path into it, and again, I had a very naive and stupid view of making a documentary. I was like, well, you just shoot a bunch of stuff, and you edit it, and it’s, you know, and so it took quite awhile to get my head out of my ass. Not that I have it out now, but it’s a little further out than it was.
How did you learn about editing?
Essentially, I shot a bunch of stuff with Lee for You’re Gonna Miss Me. We had an editor, God bless him, who was there editing. And I was like, this is not, “You’re a terrible editor! Get out of here!” And then, I learned the software myself, and I realized, no, he’s not a terrible editor, I’m a terrible director.
So, it was in that, and that process of learning how to edit really was where you sort of start to grasp the idea of what it means to be a director, because you don’t have any sense of how it’s going to fit together or how it might fit together until you’ve tried to go and do it yourself. So, it’s essentially in the six months after the first summer of shooting You’re Gonna Miss Me.
Do you know what you’re going to be working on next, or have you thought that far ahead?
I don’t. I’m doing a short film on a totally different tangent. I’m doing a short for an art exhibit in Berlin about, basically, homeland security. I don’t know what I’m going to do for that. But, I have to figure that out pretty quickly.
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