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  • Luke And Brie Are On a First Date, Hamptons 2008

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    Quiet City  (2007)

    Luke and Brie Are On a First Date, which world premiered in the Hamptons last weekend, is the debut feature by Chad Hartigan, a frequent collaborator of Aaron Katz, and there are definitely some superficial similarities between the two filmmakers’ work. Like Katz’s Quiet City, Luke and Brie follows two attractive young people (George Ducker and Meghan Webster) around a city as they break through awkward uncertainty to forge a tentative romantic connection, and with their dreamy, super-intimate videography, both films have a way of enveloping a viewer in the action (or what passes for action), ultimately serving as delivery vehicles for the kind of heightened realism that marks an unexpectedly life-changing night out.  But Luke and Brie plays its drama much closer to the surface, and through a little bit of self-reflexivity, a film that’s virtually wall-to-wall conversation manages to avoid feeling too talky.

    Hartigan, who is a Los Angeles-based box office analyst by day, said after the Hamptons screening that Luke and Brie, based structurally on his own first date with his current girlfriend, was shot in 5 days on a budget of $3000. The small scale of the project opens it up to an obvious criticism: surely, all of us could come up with a single night in our romantic lives that seems worthy of dramatization, and many of us could round up some friends and scrape together a few dollars and take a week off work to tell it. So what makes Luke and Brie special? Maybe nothing, and maybe that’s it — maybe it’s not interesting because it’s entering into unchartered territory, but because it takes us through universal, well-worn feelings and makes them feel new. With his camera often seeming to float over faces in extreme close-up, Hartigan’s micro-focus on the nerves, uncertainties, and ambiguities, the posturing and reflex self-medication and unexpected moments of honesty that fuel the night so nails the harrowing aspect of navigating modern romance — in which it’s always easier to do nothing than to do what one really wants — that he’s able to turn the film’s ultimate surrender to traditional romantic closure into something of a surprise.

    I had a bit more to say about Luke and Brie on this week’s episode of FilmCouch. The trailer is above, and future screening information is here. The film is still on the festival circuit and does not have distribution.


    Originally posted on:SpoutBlog

  • In Defense of Ballast

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    Every year some over-hyped award-laden independent film faces a critical backlash, dissenting writers who cry it ain’t all that. This year it’s Ballast. To quote Armond White, from the NY Press:

    “Director-writer Lance Hammer shows a black Mississippi family torn apart by a double suicide attempt, drugs and alienation. But you have to see through these ludicrous black phantoms to the actual white middle-class fantasies at the film’s core.”

    Maybe “backlash” is a strong term for a handful of disgruntled critics, but I detect a similar sense of unrest in the audience.

    The second time I saw Ballast, I dragged a friend along to Manhattan’s Film Forum (where it recently closed after a brief run). I told her that this film was everything I had been arguing for in American cinema (mostly on internet message boards, in my drawers—sad, really): Its angelic patience, its reverence for faces, silences and subjective experience (with more watchful over-the-shoulder shots than a ‘Nam combat doc) could teach American audiences how to look and listen again. Second time around, I was able to appreciate these qualities even more, as the story became fairly transparent, cleverly delineated though it was. Second time around, it was all about the beauty.

    I suspect it was the story that had some of the folks in the Film Forum audience sighing, whispering and even snickering uncontrollably. Story-wise, Ballast can be easily mistaken for an entry in the Why We Be Black genre—films which depict underclass African-Americans scratching and surviving and tearing each other apart. Such films are said to exist mainly for the delectation of white liberals who like to think of poor blacks as lovable to the degree that they are irrational, impulsive and self-destructive. Mighty Joe Young in a do-rag. The fallacy of placing Ballast in this genre is as tragic as the critical backlash against Steven Spielberg’s The Color Purple adaptation, which reduced that film’s towering humanism to Song of the South T-N-T.

    The first time I saw Ballast, knowing nothing about its maker, I spent no more than a cumulative total of five minutes thinking about the race of its characters or creator. Whenever little Lawrence wielded a gun that weighed more than him; when early on, James sat brooding, an inscrutable black hulk; when Marlee fumed and fretted over a tragic turn of events with the all the negro histrionics of Robert Downey, Jr. in Tropic Thunder — yeah, I thought about race. But that was it. Otherwise, the ethnicity of Marlee, James, and Lawrence rarely factored into my appreciation of their loss, desperation, insecurities, hopes and contradictions. These were Americans, these were human beings. I expect a white upper middle class author on a black working class subject to get some things “wrong”—that’s the way it is. What I hope for in such a film is an honest effort to capture something true.

    When the lights went up at the second screening, Lance Hammer materialized to answer questions. He was slim and chalk white, with the drained expression of a serial blood donor. My friend muttered, “Garfunkel,” referring, I gather, to Hammer’s gentle demeanor and tree-line hair. Folks asked him the same questions about Ballast he’d answered everywhere else, and he graciously answered once more, in a Garfunkel/NPR drone. When he was done explaining himself, I felt like John the Baptist finally making Christ’s acquaintance. My friend whispered, “I think you need to go up there and make love to this man.” I said, “If he were a woman, I’d be nekkid right now.”

    What got me all in a holy lather was Hammer’s insistence that he didn’t go to the Mississippi delta looking for a Why We Be Black tale to tale; that he just spent quality time with the people and the place, allowing himself to fall in love with both sufficient to inspire a feature-length film; that the story emerged from this process rather than from his limited imagination alone. He said the film is a testament to the beauty, not the tragedy or despair, of folks scratching and surviving in the delta, and his stripped-down filmmaking methods (natural light, real locations, non-actors) were the only way to achieve it. He railed against Ho’wood’s practice of using programmatic musical scores and other plastic elements to precision-engineer audience response. “If a scene in our film needed music in order to work, it had to be cut.”

    Hallelujah and Amen. But one of the back-row snickerers, a black British woman, asked Hammer why he felt it necessary to tell his story with black characters. Her tone was lightly dismissive, reproachful. Hammer said simply that he didn’t see race while conceiving and making the film. Essentially, he arrived in Mississippi and went to war with the army he had.

    The critical backlash against Ballast uses such naïve-sounding statements and correlative moments from the film itself for Hammer’s hanging rope. The backlash points out Hammer’s previous career designing sets for lousy Batman sequels as proof that he’s a hack-opportunist merely repackaging surefire Indiewood formula. The backlash, in my opinion, is silly.

    I’ll even get the Grand Marshal of the backlash, Armond White, to back me up: “The problem for all of us is developing a less egocentric response to cinema. The transference of identity that people of color have always had to make at the movies is just the kind of theoretical, hypothetical leap of faith, pledge of fellow feeling that Hollywood filmmakers now refuse to return.” White was writing about Mississippi Burning way back in 1989, but his statement reminds me of what I like most about Ballast: Like Kent Mackenzie on The Exiles, Robert M. Young and Michael Roemer on Nothing But a Man, Hal Ashby on The Landlord, Martin Ritt on Sounder and Hector Babenco on Pixote, Hammer took the leap of faith, pledged fellow feeling across a socio-economic chasm. What’s more, his project joins a recent crop of films that sample unadorned physical reality and natural light to spiritual effect: Ulrich Seidl’s Import Export, Cristian Mungiu’s 4 Months, 3 Weeks and 2 Days, Jeff Nichols’ Shotgun Stories and Harmony Korine’s Mister Lonely. (I suspect Carlos Reygadas’ latest, Silent Night, belongs on the list, but I haven’t seen it yet.)

    These disparate films have in common simple visual pleasures that their cosmopolitan audiences are too busy looking for intellectual challenge, political validation and snark target practice to give more than a shopper’s glance. Snickering and huffing in the back of the theater, eyes rolling right off the screen.


    Originally posted on:SpoutBlog

  • Let the Right One In Review

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    A version of this review previously appeared during Fantastic Fest. There is a new addendum at the bottom of the post. Let the Right One In opens in select cities today, as the first release in Magnet’s Six Shooter Series.

    After months and months of anticipation, encompassing countless breathless reviews, surprise festival accolades, and angry warnings from supporters of the Swedish vampire film that I’d better stop dismissing it as “The Swedish Vampire Film”, there was probably no way in frozen-over Scandinavian hell that Let the Right One In could have lived up to the hype. So — sorry — but I don’t think it’s a masterpiece, nor do I see it breaking significant new ground. In transmuting universal real-world fears of the other and of mortality into the tropes of the supernatural, it’s simply doing what good horror movies have always done, and always should do. That said, it’s hard not to find its widespread popularity to be extremely encouraging. Aside from its lovely cinematography and sensitive child-actor performances, Right One’s real selling point is the humanist gild it lays on its genre lily. Maybe this is why I’m less than blown away — it’s hardly the first film I’ve seen recently which uses basic genre elements to delve deeper into everyday human horrors — but if there seems to be more of an appetite for this kind of horror than the Saw V kind of horror, that has to be a good thing.

    Oskar (Kare Hedebrant) is a scrawny 12 year-old child of divorce who spends most of his time alone, updating a scrapbook devoted to a number of local murders/bloodlettings, and solitarily practicing the revenge against the school’s gang of bullies which he can’t get up the balls to actually enact. One night in the courtyard of the depressingly nondescript apartment where he lives with his mom, Oskar meets a bedraggled girl named Eli (Lina Leandersson), who also claims to be “12…more or less.” Eli catches Oskar making his imaginary bully threats and seems intrigued, but the mysterious girl insists that she and her neighbor cannot be friends. “I want to be alone,” says the teenage Garbo. “So do I,” counters Oskar. And yet soon they’re meeting up every night, and trading brief romantic messages via Morse code through their apartment walls. It’s not until after Eli has agreed to go steady that Oskar puts the pieces together, and realizes that the female salve to his soul-sucking loneliness is actually a blood-sucking killer. But is that really any scarier than the barely-pubescent nihilists in his class who try on more than one occasion to drown him?

    Right One’s basic point is that human status is not a guarantor of humanity. There are humans who prey on other humans because they’re cruel and unfeeling and genuinely like to be the cause of pain, and there are former humans who have supernatural disease which requires them to prey on current humans so they can drink their blood, but these former humans may be more capable of love and kindness than the non-undead. Set in deep winter (all the better climes for teen romance to thaw frozen fingers and distract from runny-noses), and bathed in a shiny, ice-blue glow (all the better to highlight the pools of blood, which are inserted relatively judiciously), it’s hard to imaging Right One looking better or more successfully conveying the coldness of the everyday human world. This is nice.

    And yet, Right one is hardly above critique. Its construction is problematically loose, with a script full of throwaway narrative turns and straight out plot holes. And it’s not that subversive. What seems like the natural place to end the film –– on a realistically sad echo of a heart-tugging early image –– is counteracted by a last-minute victory of sorts, leading to a getaway happy ending which feels tacked on and improbably sunny. Right One is certainly well-made and miles more thoughtful than you might expect a teenage vampire film to be, but if I’ve learned one thing this week at Fantastic Fest, it’s that we shouldn’t necessarily have to keep our expectations of international genre films all that low. Let the Right One In is good enough, but it’s okay to ask for more.

    Addendum: I’ve been criticized, since publishing this review initially, for “not getting” the ending, which I won’t spoil here. I do “get” that there is a vicious cycle at work;the “improbably sunny” part, is that the film seems to be saying that Oskar’s participation in this vicious cycle is preferable to his alternative. I maintaint that the film is never more subversive than an average episode of Buffy the Vampire Slayer (and I say that as a Buffy fan, although in terms of genre transcendence, I far prefer Angel.)


    Originally posted on:SpoutBlog

  • FilmCouch #93: Kiss of the Spider Woman, The End of America, Synecdoche New York

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    Trying to make an independent film about a gay man and a terrorist bonding in a Brazilian prison cell was not an easy thing to do in the early 1980’s. Nevertheless, producer David Weisman did exactly that, making Kiss of the Spider Woman not only a reality, but an Oscar-winning hit. We talk with Weisman about his beginnings, and the struggle of making an independent film without a road map.

    While independent filmmakers certainly have more options in 2008, one hurdle that remains is distribution. We talk to documentarian Anne Sundberg about her latest film, The End of America. Five months ago it was an idea, today it can be viewed for free online at SnagFilms.com.

    Karina checks in with two winners. Synecdoche, New York opens tonight, and Luke and Brie are on a First Date just made a quiet splash at the Hamptons Film Festival.

    (Subscribe to FilmCouch–Spout’s weekly movie podcast–in the iTunes store or to our RSS feed and an episode will download each Friday)

    0:00 - Intro, listener question about the FilmCouch Group on Spout

    4:51 - Kiss of the Spider Woman

    20:29 - The End of America

    30:41 - Karina’s Media diet: Luke and Brie are on a First Date, Changeling, Synecdoche, New York

    filmcouch-93


    Originally posted on:SpoutBlog

  • Play It Again: Video Games That Should Be Movies

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    Mirror's Edge, looking down

    The holiday video game season is already fast upon us, and over the next few weeks several highly anticipated video games will finally be hitting store shelves. However, none of them has a big-budget (or even indie-sized budget… that would be a fun experiment) film adaptation hitting the theater concurrently, which is probably a good thing, because we’d end up with a lot of half-assed video games.

    But which new games should be turned into movies? Thankfully, imagination has finally been creeping back into games, and it’s high time Hollywood pays attention (although, of course, the guys blasting aliens with guns will still be there.) Here’s a list of video games that should be turned into movies.

    LittleBigPlanet

    LittleBigPlanet

    Sony’s cute-as-a-button game has been touted across the nation with enormous billboard featuring a representation of the main character, Sackboy, along with the phrase “Fun Will Overcome.” While the gameplay is open-ended and the emphasis is on creating your own levels to share with friends online, you can’t ignoring the compelling adorability of Sackboy. He’s mute, cute, and would be the perfect star of a Miyazaki-esque film, following him as he explores his noew world and meets new friends. British comedian Stephen Fry narrates the game beautifully, so when you play it you already feel like you’re part of a movie… or a documentary about a newly discovered race of tiny, animated stuffed animals.

    Dead Space

    Dead Space

    Electronic Arts released this “horror in space” game last week, and it’s one of the most frightening games I’ve played in a long while. Resident Evil may have cornered the market on scary zombies, but imagine mutant zombie aliens in zero gravity, and that’s a bit like this game. You play engineer Isaac Clarke, sent to repair an ailing mining ship in a remote part of the galaxy. However, there’s a reason the ship isn’t responding to calls and is listing in space. Although not a combat soldier, your engineering suit is fairly robust and you can pick up helpful tools along the way to keep you alive. The plot combines elements of Alien and is reminiscent of Danny Boyle’s Sunshine, but it’s also gorgeous and scary at the same time.

    Braid

    Braid

    Jonathan Blow’s Braid is an extremely touching and emotional story about a man named Tim who is searching for a princess. Evidently Tim and the princess had some sort of problem in the past, and Tim wants to change things so badly that he can now turn back time. During his search, he can use this ability to aid himself as he travels from world to world, ostensibly learning lessons about forgiveness along the way. It has a simple artistic style that manages to be charming and emotional at the same time, and the moody ambient soundtrack helps as well. A man who loves a woman so much that he can channel that energy and turn back the clock? Sounds like a movie to me. Think The Fountain meets Back to the Future. It also has the dubious distinction of having an extremely bizarre video review from rapster Soulja Boy.

    Gears of War

    Gears of War

    The highly anticipated sequel to Gears of War comes out on November 7th, and it’s a fairly straightforward story of humans vs. aliens. Although in this case, the aliens are called the Locust Horde and are loosely based on insects, if insects were eight feet tall and wanted to kill you. You play through the game as Marcus Fenix, a soldier with a dark past who is freed from military prison in the opening scenes of the game. As the Locust attack, Fenix is grudgingly reinstated and throughout the game the other soldiers who meet him are either impressed or revolted. The upcoming sequel takes things further as Marcus and his soldiers begin drilling through the planet so they can take the fight to the Locusts. In March 2007 it was announced that a Gears of War movie was in development, and this summer they named Len Wiseman (two Underworld movies and Die Hard 4). Currently it’s in the early stages of development, and is expected to be released in 2010.

    Portal

    Portal

    This is a perfect example of a simple game that really opens up in scope when you apply a rich story to it. You play Chell, a human experiment subject at Aperture Science. Although there is a suspicious absence of other humans at the facility, you are guided through the levels by GLaDOS, an artificial intelligence who promises you cake and other rewards. However, she begins turning malevolent and the game takes a turn for survival. Luckily you’re armed with the Aperture Science Handheld Portal Device, or Portal Gun, that can open up wormholes to let you teleport around obstacles. The entire game is set in the austere bowels of the Aperture laboratories, and is a bit like THX-1138 if HAL-9000 were running things. The Jonathan Coulton song that plays over the end credits will stay in your head for days.

    The Pip-Boy 3000 from Fallout 3

    Fallout 3

    The third installment of this post-nuclear apocalypse survival game comes out next Tuesday, although this game is so graphically different from the first two that it might as well be an entirely new game. In their alternative timeline, World War III happened, but in the 1950s. As a result, the look and feel of the game is stuck in retro-vintage, complete with campy humor and advertising. You play the a young vaultdweller in search of your father, voiced by Liam Neeson, and set out from the safety of your nuclear fallout shelter in search of him. Along the way you’ll encounter plenty of survivors, learn how to upgrade your skills and keep radiation at bay, and listen to charming fireside chats from the President, provided by the dulcet tones of Malcolm McDowell. Thankfully you have your wrist-mounted Pip-Boy 3000 computer to help you through the tough times.

    Star Wars: The Force Unleashed

    Star Wars: The Force Unleashed

    We’ve previously mentioned this Lucasarts game set in the period between Revenge of the Sith and A New Hope (or the last prequel, and the original Star Wars movie for those of you less fluent with Star Wars geekery), but it holds up on its own as far superior all three of Lucas’ prequels. Darth Vader pulls some Machiavellian schemes in this game as he secretly plots against the Emperor, employs a secret apprentice, and begins to form the basis for the Rebellion. Lucas also announced this week that a brand new massively multiplayer online game called Star Wars: The Old Republic is being developed by their company and BioWare, and is set some 3,500 year before the events in Star Wars. It’s ironic that the Star Wars games are much better than the recent films, animated or otherwise.

    Mirror's Edge

    Mirror’s Edge

    You play a courier named Faith who carries sensitive information from point to point in a dystopic future that has begun distrusting electronic communication. She used by people who want to transmit messages and avoid detection by the government. Although that doesn’t stop the government from wanting that information. Faith doesn’t come equipped with guns, although she can briefly use one if she disarms an enemy. Instead the gameplay is focused on running, leaping, sliding, gapping, and uses the concept/sport of parkour to get from one place to another. Just reading about the game will make you remember how bad Johnny Mnemonic was, where Keanu Reeves played a courier who stored data in his brain. It’s refreshingly to have a character who doesn’t tote around 38 different kinds of guns, which emphasizes non-violent gameplay. Let’s hope it doesn’t lead to a rash of kids hurling themselves off of buildings in an effort to imitate their newfound runner-courier idol.


    Originally posted on:SpoutBlog

  • Soderbergh Loses It. Trade Roughage 10/24/08

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    Doubt  (2008)

    • According to Variety, Steven Soderbergh “is plotting a 3-D live-action rock ’n’ roll musical about Cleopatra,” for which he “is courting Catherine Zeta-Jones” for the title role. We’re sure this will never actually happen., because obviously, S.S. is just pulling a fast one on the trades by convincing them that he’s moving on to Cleo immediately after Che. Right? He must have either lost it, or have lost the ability to make a convincing joke… right?
    • John Patrick Shanley’s Doubt will replace The Soloist as the opening night film at AFI. A better win-win couldn’t have been planned.
    • The Academy is parcelling out almost half a million dollars in grants to various film fesitvals, including Sarasota, Seattle, and Ebert Fest.

    Originally posted on:SpoutBlog