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mciocco Blog

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  • Playing Columbine

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    A few years ago, student filmmaker Danny Ledonne discovered a computer program called RPG Maker (which provides an easy way to create a video game without having to learn programming) and decided to make a game that would explore issues important to him. As a high school student in Colorado at the time of the Columbine shooting, he found that event to be particularly important in his life. He recognized himself in the shooters and wanted to make a game that explored that concept as well as the idea that video games were themselves responsible for the tragedy. So he made a game called Super Columbine Massacre RPG! where you play Eric Harris and Dylan Klebold and act out the massacre, following events on the day of the shootings and continuing after their suicide into hell (where they fight creatures from the video game Doom). 

    In 2005 he (anonymously) made the game available for free on the internet. He didn't do much in the way of promotion for the game, but it almost immediately started garnering attention due to its controversial subject matter. Many people condemned the game and its creator, but it eventually started to pick up some supporters who mounted a defense. As a way of explaining his actions, Ledonne made a documentary called Playing Columbine in 2007 that covers why and how he created the game, and then springboards to broader discussions on the role of serious video games and art in our society.The film has been making its way through the festival circuit since then, including a the showing I saw recently at the Philadelphia Film Festival. 

    While I wouldn't say that Ledonne is anywhere close to Errol Morris territory, I do think he has crafted an effective exploration of an intensely personal subject. Without knowing much about the game or the movie going in, I suspected that there might be something of a conflict of interests for Ledonne. Was this going to just be an exercise in self-serving defensiveness and bias, or would it be a legitimate exploration of video games, art, and culture? I'm happy to say that Ledonne has succeeded in making a movie that is more than just a defense of his simple game. 

    Of course, the film starts by detailing the controversy surrounding the game and the response to the game. However, the movie wisely strays from the game at almost every opportunity in order to explore broader and more interesting concepts such as the demonization of video games in the media, the value of video games as an artistic medium, censorship, responsibility and the nature of violence and school violence. There is a somewhat cyclical structure to the film, as each segment uses the Super Columbine Massacre RPG! game as a springboard to discuss different ideas and controversies surrounding video games in general. For instance, one segment covers an incident where the game was pulled from the Slamdance Film Festival's Guerrilla Gamemaker Competition by festival director Peter Baxter. As a result, half of the other game developers withdrew their games from consideration and USC pulled its sponsorship of the competition. The details of this particular story are interesting by themselves, but the movie uses this as a jumping-off point to discuss broader ideas of censorship and art. 

    The film is comprised primarily of talking head interviews intersperced with video game and movie clips, but Ledonne has done a great job assembling an appropriate and noteworthy cast of game developers, university professors, media experts, school shooting survivors and even game critics. Some notable names include Ian Bogost (video game professor and designer), Hal Halpin (founder of video game trade organization), Jenova Chen and Kellee Santiago (designers of Kaedrin favorite, Flower), Jack Thompson (attorney and anti-video game activist), and Andrew Lanza (NY State Senator and video game critic). There are lots of other worthy contributers as well, and they mostly have interesting and thought provoking things to say. By necessity, Ledonne himself also appears throughout the film (for example, there are excerpts of interviews and lectures he has done), but you see him as one of many video game designers and experts throughout the film, not as the director (unlike, say, Bowling for Columbine). 

    The movie obviously has its own bias, and the amount of time given to critics is dwarved by proponents, but the film does a good overall job of letting you know that fact. Perhaps it's just my current obsession with video games and art, but I did thoroughly enjoy this film. Unfortunately, I it may be difficult to actually see the film, as there doesn't appear to be any DVD release scheduled and I suspect there are a lot of clearance issues that would need to be worked out. Still, if you get a chance to watch it, I would recommend it. Even if you're not interested in a Columbine game, the movie goes much deeper, exploring interesting and broader topics like censorship and violence in the media.  (Cross posted at my other blog)


  • Ping Pong Playa'

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    Happy Gilmore  (1996)

    Ping Pong Playa'  (2008)

    It's like Happy Gilmore, but with Asians, Basketball, and Ping Pong instead of Sandlers, Hockey, and Golf.  In all seriousness, this movie probably has a little more heart than Gilmore, but the laughs are, well, different.   The main character, Christopher "C-dub" Wang, is simultaneously more ridiculous and yet more realistic than Mr. Happy Gilmore.  The movie has its flaws, but it's an enjoyable experience and rather funny too.


  • The Wrestler

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    The Fountain  (2006)

    The Wrestler  (2008)

    The Wrestler: When I was in high school, I joined the wrestling team. Now, amateur wrestling of the sort I was participating in is not the same thing you see on TV. That wrestling is usually called "professional" wrestling. Both sports have some things in common, but amateur wrestling is much closer to other martial arts while the professional variety is closer to the theatrical arts. Thus professional wrestling is usually referred to as "fake" wrestling... and no one was more guilty of that than us "real" wrestlers. Of course, in some ways, our griping was justified, but on the other hand, we were also rather ignorant of the realities of professional wrestling. There is still quite a bit of physicality involved in the sport, and over time, it can certainly take quite a toll. Bill Simmons gives an excellent description of this in his review:

    Pro wrestling chews up and spits out its athletes with grueling schedules, brutal physical punishment and a tacit understanding that performance enhancers are okay—as are greenies, sleeping pills and painkillers. These guys destroy their bodies, then their hearts give out and they die. Google the phrase "dead wrestlers," and your computer will start to smoke like an overtaxed car engine.

    From the first shots of The Wrestler, you see just how much of a toll it takes. The scene is simple - it just features our main character, Randy "The Ram" Robinson, sitting in a chair preparing for a match. It's instructive that you don't need to see his face or hear him talk about it to know just how broken down and battered The Ram is (even before the match). You can see it in his posture and you can hear it in his breathing. This represents most of what The Wrestler has gotten right, which is Mickey Rourke's performance (which is as excellent as everyone says and yes, the parallels between Randy and Mickey Rourke himself are eerie. I won't belabor the point any more than that becaues it's been covered so extensively by everyone else...) and the inside look at the professional wrestling world that drives everything. 

    In the 1980s heyday of wrestling, Randy the Ram was at the top of his game, performing at venues like Madison Square Garden in front of sold out crowds. 20 years later, he's battered and broken, playing tiny venues, signing autographs at small, local conventions, and working part-time at a grocery store. He dreams of reclaiming past glory, but hits a roadblock when he has the inevitable heart attack after a match that exemplifies the physical nature of "fake" wrestling. The doctor is clear: if he keeps wrestling, he'll die. This forces Randy to take stock of his life, and he attempts to restablish a relationship with his daughter while expanding his existing friendship with a stripper. The stripper, played by Marisa Tomei, parallel's Randy's story. Like Randy, she has chosen a career with a shelf life, and she's nearing the point where she will no longer be able to rely on her body to make money. She seems better prepared to face this fact than Randy though, and has done a reasonable job separating her personal life from her professional life. Randy is not so lucky. How these relationships play out comprise the rest of the story. 

    As previously hinted at, the wrestling bits in the movie are fantastic. Despite my high school activities, I never knew much about professional wrestling, but this movie feels right. It hits all the notes of authenticity, from the aformentioned brutality to the backstage banter and wrestling jargon. Unfortunately, the two main relationships described earlier in this review are less successful. Of course, reuniting with an abandoned daughter and a relationship with a stripper represent a mine field of potential cliche, so it's somewhat impressive that screenwriter Robert Siegel is able to navigate with reasonable success. He doesn't emerge unscathed, particularly with respect to the relationship with the daughter (not that stripper subplot is perfect), but he managed to avoid the most troubling cliches. The movie's themes come through loud and clear. It ends on the perfect note, and I'm hard pressed to think of a better ending shot this year, if not this decade. 

    I loved director Darren Aronofsky's first film, the creepy, paranoid math-based thriller Pi, and was duly impressed by his manic drug addiction tale Requiem for a Dream. I was less impressed by his last effort, 2006's gorgeous looking The Fountain, a movie best described as an "interesting failure." In The Wrestler, Aronofsky has toned down the manic style that impressed so many, but in doing so he has lost none of his visual potency. Instead of the quick cuts and spastic style of his previous efforts, he takes a much simpler, almost verite aproach. The camera follows Randy the Ram in long unbroken takes, often from behind, giving you his view of the world almost as if we're watching a documentary. I can't say it's always fun, but it's usually compelling. 

    In the end, it's not Aronofsky's best movie and it's not perfect, but it's an improvement over The Fountain and one of the better movies of this year. The simple story basically amounts to a small, character based drama, and at a high level, it proceeds mostly as you'd expect, but it's definitely worth a watch (even if it's just for Rourke's performance). I haven't watched profession wrestling in probably over 20 years, but that doesn't matter - the movie is compelling for other reasons, and can be interpreted in several ways.

     (Cross posted at my blog)


  • Pathology

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    Pathology  (2008)

    Pathology: Apparently pathologists are douchebags.  And drug addicts.  And murderers.  The plot follows a new pathologist who joins a crew of other residents.  They play a game where they kill people (usually scum-of-the-earth types - a la Dexter) in unusual ways, then have their conspirators try and figure out how it was done.  I have to admit a bit of perverse interest in the twists and turns of the story, and I suppose it is a bit of fun on that level, but there's nothing particularly special about it.  Genre hounds may enjoy it...


 

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