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  • Movie Review: COUPLES RETREAT

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    Couples Retreat  (2009)

    Eight friends, all coupled, find themselves on a Couples Retreat under the guise of a fun, adult vacation in Eden. As it turns out, there's one small hitch: each are required to meet with counselors and work on their relationships. Not all of them are happy about it and, in fact, the two who put the trip together (Jason Bateman, Kristen Bell) are in the most treacherous waters after failing to conceive a child. Dave and Ronnie (Vince Vaughn, Malin Akerman) have two boys at home but no time for themselves. Recently divorced Shane (Faizon Love) is dating a 20-something named Trudy (Kali Hawk) who wants to dance and drink and have fun. And then there's Joey and Lucy (Jon Favreau, Kristen Davis), a couple intending to divorce once their daughter goes to college.

    With so many characters and storylines, director Peter Billingsley's second directorial outing has the talent to be successful and an absolutely beautiful location to work with, but feels overstuffed and "normal." It's in the first ten or fifteen minutes we see the eventual problem with the story: too much to do and not enough time to do it in. Small scenes of exposition are laid out on the screen designed to demonstrate the marital issues between each couple. And the film has the service all four storylines for the entire running time, almost as if juggling firecrackers and hoping not to miss one. We're never allowed to get to know these people as people; rather, they're just pieces to be moved from one place to another to get to the finale. The unintended byproduct of too much going on if the story takes the easy way out for each couple without asking them (and the audience) to really examine each partnership.

    It should be said at the outset that the location shooting in Bora-Bora is absolutely stunning. Billingsley is able to turn the camera in nearly any direction and capture the wondrous beauty of the ocean and island. If anything, Couples Retreat can serve as a calling card for the island as a tourist location. Clear blue ocean, pure white sand, seemingly perfect weather all the time, villas with floor ports to watch the fish in the ocean...at least one part of the film lives up to the billing.

    In the beginning segment, the story moves from Dave not being interested in picking out new tile with Ronnie to Shane pleading with Dave to co-sign for Trudy's motorcycle (she calls him Daddy...) to Jason and Cynthia (Bateman, Bell) working on their Eden power point presentation for their friends while Lucy and Joey can barely stand to look at one another. Now, each of these are valid relationship issues which deserve to be investigated in depth. They come into play throughout the film as the characters personify their relationships. For example, Jason and Lucy plan everything with graphs and analysis, a frustrating way to live to be sure. There is no spontaneity for them, no deviation from the norm. And the story keeps hammering it into our heads. Over and over again. Jason adheres rigorously to a schedule created by the group's counselor Marcel (Jean Reno), including when they can and can not eat or drink. One gets the feeling that, if he could put away the calendar and plans for a minute, he and Cynthia wouldn't have that hard a time conceiving. For a time, he comes off as the most sane one in the group. They are clearly in love, fully aware of their failings and open to working on them. Not that the others aren't aware. They just choose not to confront them.

    Just like the film's chooses not to let the actors shine in the way they can. Only the men are given anything meaningful to do; Akerman has a substantial role as well, but even Ronnie devolves into a giggling, drooling caricature by the finale. It's unfortunate both Bell and Davis are basically wasted since they can stand up to their respective husbands and engage in witty conversation. Most of these people have been together for long periods of time. As such, they should know how to get under one another's skin. But they don't. I can't believe they have too much respect for one another, especially considering what is said both on the singles side of the island and in therapy. They're restrained, civil, unlike what people are in real life. Had they gone at it, David and Favreau could have handled anything given to them. An early scene setting up their relationship proves the point. Both are able to be pointed and witty. So why not let them?

    Couples Retreat paints with a broad brush in both the serious relationship storyline and in the humor which dots each and every scene. It's not enough for yoga instructor Salvadore (the impossibly ripped Carlos Ponce) to demonstrate each position. He has to make them all sexual in nature, thrusting, pulsating and pounding the men and women. A true yoga instructor, you'd have to imagine, would be fully cognizant of how the moves would be seen, adjusting accordingly. When Marcel tells the group to remove their masks (aka their clothing), it's played as a joke instead of the horrific moment it should have been. Who, after all, wants to see their friends naked? (A minor quibble: the instruction is to remove all clothing. Boxers, bras and panties are left on. I know this is a PG-13 flick and these actors aren't going to do full frontals, but at least mention underwear so it doesn't look like everyone on the screen is a total idiot.)

    Since it goes over-the-top so much in every aspect, it's impossible to know what the story is really getting at. Are we supposed to be watching scenes from real marriages, amped up a bit for the screen? Or a farce, in which case the finale is hideously out of place? The ending...as if there's any doubt how it's going to end. To be honest and truthful to the subject matter, at least one couple needs to split. But none do. Okay, that's not exactly truthful. One does and through plot machinations, both end up happier. And one leaves coupled.

    Speaking of the comedy, it's hard not to point out the places the script uses convenience over truth to advance itself. After breaking into Dave's house, Jason starts a conversation centering on divorce and other uncomfortable subjects. Of course, as children always do, Dave's kids find themselves on the stairs, literally pushing Dave and Ronnie out the door. Hell, they've even called grandpa already to take care of them. And the minute grandpa's name is spoken aloud...yup, the doorbell rings. Really? Sub-ten-year-old kids worried about their parents splitting up, going so far as to call themselves a caretaker? Um, okay... (A running gag about one son and display toilets may be the funniest thing in the film.)

    The composition of the group is maddeningly "normal." When a film like this purports to show marriages and relationships on the verge of destruction, varying up the participants helps the marketing potential and the texture differences bring. Couples Retreat features six white people and two black. All straight. All middle class (possibly upper middle or upper in the case of Jason and Cynthia). No one from the other side of the tracks. That's terribly boring. Now, imagine the yoga scene I described before with a gay couple. Or an interracial pair. How about a relationship with three people? More comedy possibilities, not to mention showcasing something besides the norm.


  • Movie Review: LAW ABIDING CITIZEN

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    "Evil will always win because Good is stupid." That line comes from Spaceballs and illustrates one of the only problems in cinema and in Law Abiding Citizen in particular. When the "bad" guy is so diabolically intelligent Assistant District Attorney Nick Rice (Jamie Foxx) never manages to get one step ahead of Clyde Shelton (Gerard Butler) until the script demands it. Rather, he plays catch up for a majority of the film's runtime. See, throughout the action thriller, Shelton is able to mastermind outrageous killings without anyone being the wiser after the imperfect justice system fails to deal with his wife and daughter's murderers. And how does he do this? Because he's smarter than Homeland Security, the FBI, CIA and the Philadelphia Police Department put together.

    For a good hour-maybe more-Citizen is a rollicking story, deftly combining explosions and exposition to keep the audience engaged. Butler and Foxx support their own dueling storylines, criss crossing one another and intersecting sporadically. It is in these times, when the city of Philadelphia is in Shelton's grip, that the movie fires on all cylinders, both literally and figuratively. Director F. Gary Gray puts us into the center of the action, watching all corners of the screen to see where the next attack comes from, making us as tense as the characters. These isn't normal violence; no, it's calculated, planned and exacting, designed to "get" only certain people. In a way, the film works like a Saw flick in that Shelton takes it upon himself to be the voice of morality for the government and judicial system. Jigsaw sees himself as an arbiter of morals in that series, too. Shelton and Jigsaw have something else in common: the over-the-top manner in which they teach their lessons. Without spoiling anything, how Shelton is behind this plan is...how do we say it...fantasy? But good fantasy since it could be plausible in the real world.

    Take, for instance, a scene early in the film featuring a botched lethal injection. It is grotesque and undauntingly disgusting, yes, but asks a very pointed question. Why is it someone who showed no mercy or compassion toward another human being being offered either of those things? Even later, when Shelton takes apart the other attacker is a gruesome display of engineering prowess, he's not doing so to be a sociopath. It's not even revenge, really. It's all about a lesson. Unfortunately, innocent people are caught in the crosshairs of the lesson, though it could all have been avoided.

    And here's the biggest gripe against Law Abiding Citizen comes in: the stupidity of the good guys, particularly Rice. From the beginning of the film, he's shown to be arrogant and considered only with his conviction rate. To put it bluntly, he has no people skills-not even for his own wife and daughter-nor does he "get it right." In an early conversation with Shelton, Rice makes the assertion that some justice is better than no justice at all. Frankly, for a husband and father who is grieving, those words are of cold comfort. It's humanity at its most basic level. Yes, it is job of the DA's office to put people behind bars and to make deals. Viewers see that every week on Law & Order. There are several other times through the film Rice will make a statement along these lines and the audience knows it should have been softened in some way. In a way, Rice is the reason this movie even exists.

    (Running about 108 minutes, the film does have room to flesh out a couple things. First and foremost is the old axiom of "show, not tell." It's especially crucial here since the entirety of the film rests on feeling the relationship between Shelton and his family and the court proceedings. We're privy to neither of them, outside of a five minute scene with his daughter at the beginning. I'm sure Gray wanted to get to the action as soon as possible, but that doesn't mean it has to come at the expense of valuable exposition. Writer Kurt Wimmer-he did the remake of The Thomas Crown Affair-does wisely chooses to stay away from the cliche of Shelton confessing in a voice over montage sequence. In this case, at least, telling is better than showing.)

    Imagine the following hypothetical situation. Person X has demonstrated, at least once, to be very shrewd and smart, carefully parsing his words to great effect. This same person has similarly shown a devotion to time and agreements...something law enforcement knows about. Why, then, do the same law enforcement personnel not follow the letter of any future agreement to the exact second? Why is it they feel the need to flaunt their own authority when, in reality, they have no control at all? And how does one man turn into Andy Dufresne without a single person knowing about it. I venture to think these are all questions Gray and Wimmer hope the audience doesn't think of. That's what I mean by stupid good guys.

    Perhaps I'm overselling this one point. Citizen does a number of things right in its 108 minutes on the screen. Above all else, it's simply engaging. Gray is able to mask most of his punches, allowing them to hit the audience and characters fast and furiously. Even after the first one, the second still comes as a complete shock despite the fact we should be ready for it. And then there's the choices in casting. Butler is instantly compelling as both grieved and an "evil genius" despite a lot of the exposition leading to both emotions is missing. He also gets the audience to sympathize with him, at least at first. Foxx is in the same boat, buying completely into the arrogance of Rice immediately. Even if we don't necessarily buy the moment the proverbial light bulb goes off in his head as being organic, his moves are always keeping in line with the character, not to mention the actor playing him. There is always a slight arrogance, an ego, if you will, to Foxx in all his performances. Here, it works to great effect to create the character of Nick Rice.

    The director also manages to stage a beautiful blaze at the end of the picture. Shot in slow motion, with rich deep colors and never betraying the tricks used to create the scene, it is simply awe inspiring. Too bad it's been spoiled in some of the promotional material.


  • DVD Review: GNAW

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    GNAW  (2009)

    THE FLICK
    The horror genre on film goes back, roughly, to the 1890's and Le Manoir du diable by Georges Méliès. In the intervening years, filmmakers from across the globe have tried to put their spin on the genre, some successfully and some...well, less so. In the last decade or so, there is a new school of thought which equates blood and gore with horror at the expense of rational, logical decision making. Wes Craven's Scream series pointed this out to great effect, yet some people still haven't taken the hint. It's not enough to carve up a half dozen teenagers in the middle of nowhere anymore. Nor is it enough to pay lip service to the things they should be doing to survive the film. Rather, horror films (and the associated sub-genre's of chiller, slasher and torture, among others) need to create a realistic world for the characters and audience to get caught up in. The British import Gnaw does none of these things and opts, instead, to be one part slasher and one part gross out flick.

    As with most films in the genre, Gnaw starts out with a group of six teens heading out into the middle of nowhere, where they are systematically killed off because they have no idea how slasher pics work. Seriously, this is the modern day United Kingdom. Doesn't anyone watch a movie or television show? Don't you know the minute you decide to go off into the country you will end up dead? How many times do we have to see one person (in this case, the movie's lone asset, the Slaughterman) killing the entire group when, by all rights, at least one person should survive the carnage? Oh no, Gnaw doesn't stop there. On top of being mind numbingly banal, it has the audacity to think it has the smarts to bring cannibals into the story. Cannibals! It's not director Gregory Mandry who's the problem. Nope, it's the "been there, seen that" script by Michael Bell and Max Waller which cuts off its own foot in the before the marathon even starts.

    Gnaw doesn't just tip its hand far, far too early (the bad guy is shown at the very beginning of the film); it has no hand to tip. See, nothing in the film feels remotely original. It may be the lack of any true story arc. Mandry tries to make a case for the arc being Slaughterman's obsession with Lorrie (Sara Dylan)-who is pregnant, by the way-with Jack's (Nigel Croft-Adams) kid. Alas, Jack's girlfriend Jill (Rachel Mitchem) doesn't know this. And she doesn't get the chance to figure it out precisely because the script doesn't deem it important. So much for that story arc, right? All the characters are merely a distraction and cannon fodder for Slaughterman. If the only rationale for the story is to watch people die, is that worth it?

    It's not, in case there was a doubt. There is no bottom to the story, nothing to propel it forward with any meaning. Typically, that reason would either be a story arc or character development. Since we've ruled out a story arc, then it must be the wonderfully complex characters, right? Wrong. They simple run from place to place-usually alone-and get massacred. And that supposed story arc? It's non-existent precisely because Slaughterman has no personality. He's just a killer, grinding up his prey into meat pies. Freddy Krueger had a motive. Jason Voorhees had a motive. Michael Myers...heck, even the shark(s) in the Jaws films. Slaughterman? Eh, there's nothing on television.

    I apologize if it sounds as though I'm being hyperbolic. Gnaw doesn't do much right. The acting is categorically over the top, especially Croft-Adams as Jack. Loud, grating and obnoxious, Jack is the jock of the pic without anything particular jock-y to do. Bell and Waller are unable to do anything but paint with the broadest of strokes. Each character has one, maybe two, defining personality traits. Asthmatic Matt (Oliver Lee Squires) pines for Lorrie...and that's all we know about him. Jill is just as shrill as Jack and prudish on top of that. And so on. Everyone involved seems to have a cognitive disconnect about what a horror movie is. Yes, blood and guts, but scary blood and guts which puts the audience in the position of the characters. We can identify with some of the characteristics, but simultaneously can't wait for the six leads to die so the end credits can roll.

    By the way, here's a note for future filmmakers who want to dabble in this genre. If you're going to commit to a slasher film, you need to be willing and able to show slashing. Especially if your characters and plot are worthless. Gnaw shows precious little of its alleged blood-letting. It even tries, if you read between the lines, to up the scare ante by not showing knives cutting into bodies or other acts. But that philosophy is to the film's overall detriment. Something has to make people want to see the flick. Jaws doesn't feature a lot of blood or violence, yet it works because the tension from the menace is there. Slaughterman has no hope of being iconic or thrilling. One well placed whack to the head and he should be down for the count. Try that with a shark.

    The intention was for every element in the film to come off as being realistic to the modern day, at least according to Mandry. That's why a cell phone is used to take a short video of Lorrie and Matt makes a point to check his cell phone when the group arrives at the country house. I guess the script should get some props for thinking of the cell phone angle even if it doesn't quite get around to thinking about anything else. Why go back to a car which doesn't start in order to escape? Didn't any of these kids tell parents where they were going? And when they don't return, no one mounts a search and rescue, which would invariably lead right to Slaughterman and Mrs. Obadiah (Carrie Cohen)? A credits sequence suggests these two have been at their killing rampage for years and years. Apparently, there are over 200,000 cases of missing persons in the UK every year. Some people are recovered alive and others aren't. There's not a lick of information about where they might have gone? Really?

    THE LOOK
    There is a distinctive look to films produced outside of America. They tend to have a color palette veering into red/brown territory and slight picture softness. Neither of those hallmarks are actual transfer issues and need to be removed from the discussion when talking about Gnaw. Instead, the anamorphic picture is generally well done with no visible scratches or blemishes. Black crush plays a part in further diminishing texture and detail in dark scenes. While we can make out some specifics, a lot of the film-especially the background-is hard to see. The black's tend to be a bit too bright also, making them more gray than actually black. Fleshtones are acceptable keeping in mind all the picture caveats.

    THE SOUND
    The disc includes both an English 5.1 mix as well as a 2.0 versions. Both are clean and free of distractions, allowing the dialogue to come through clearly. (This is especially important considering the English accent of all the actors.) Very early on in the 5.1 iteration the use of the rear speakers jumps to the forefront. Scratching and clawing sounds, not to mention mental-on-metal, enhance the main title sequence. From then on, these ambient sounds are toned down a bit in favor of the front speakers. Directional effects are relatively sparse, usually coming in the form of a car driving down the road and not other sounds going across the screen. The track also does a very good job in balancing the score, sound effects and dialogue, making sure one does not overpower the other. English subtitles are included.

    THE STUFF
    One note about the run time on the box art: Gnaw is purported to clock in at 90 minutes. The film itself lasts for roughly 74 minutes.

    Now then, director Gregory Mandry doesn't have a lot to say in the feature-length commentary. He either doesn't have the necessary anecdotes and behind-the-scenes information with him or he's not quite sure these kinds of things work. Long gaps in the film go by with nothing from him, essentially making the audience watch the production for a second time. When he does interject, the information isn't terribly compelling. The movie took 2 weeks to shoot, certain sequences kept getting expanded, the coldest day of the year (that always happens when a film is shooting, it seems like) and the startling fact he had a relatively closed set for the sex scenes. Mandry needs someone to play off of or, at the very least, a good stack of notes about his film.

    The nearly ten minute making of is world's better in terms of providing background trivia, however lame and useless it might be. There are references here to the nursery rhyme allusions in the movie (Jack and Jill, for instance), the drive to make Slaughterman as iconic as Freddy or Jason (psst...EPIC FAIL, as the kids say) or the crew patting themselves on the back for keeping Slaughterman out of the picture for as long as they did (Ridley Scott. Alien. Check it out.). This is the kind of stuff that should have been in the commentary. A terribly spoilery trailer for the movie is also included. The film comes in a clear keepcase without an insert. There are 13 chapter stops.


  • The Objective

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    The Objective  (2009)

    THE FLICK
    Here's an easy question: if a movie (or book or television program) has a title which begs for an explanation or, at the very least an answer, shouldn't that production be required to provide said answer? Movies like What's Love Got to Do With It or TV's LOST have a responsibility to answer the implied questions. The same goes for The Objective, an action thriller from the director of The Blair Witch Project. Dispatched to Afghanistan under a cover story of gaining a holy man's support for the current operation, Benjamin Keynes (Jonas Ball) leads a Special Ops group through the hills after what he believes are WMD's. Only what they find isn't conventional weapons and the Taliban certainly isn't involved. But what are the strange lights and bizarre weapons?

    It may be a minor spoiler to say The Objective doesn't follow through on its promise. What exactly is the objective? Of course, we know what Keynes is looking for, but what is it, exactly? That's the issue. Leaving something like this open to interpretation doesn't really work when the story demands an answer. To leave the audience up in the air-especially when a sequel most likely isn't in the cards-is a terrible tease. What happens in the lead-up to the finale wants to be more than enough for the audience to get invested in, to answer all the questions the story either doesn't want to or can't answer. But it's not, for any number of reasons.

    Most of the story issue comes with the relatively short run time. Clocking in at just 90 minutes, The Objective has more than enough time to flesh out the entire story in addition to making each of the Special Ops officers a three-dimensional person. In these terms, James Cameron's Aliens is perhaps the best example. Both this movie and that one are told rather economically, jumping right into the story with an exposition heavy "mission briefing" scene. The key difference in the two is The Objective goes around in circles, taking far too long to get to the real plot of the film. And in that time, the men aren't allowed to be anything but grunts. Sure, you can distinguish them by one characteristic-the African American, the married one, and so on-but none matter in any way. Contrast that to the near legendary characters of Hicks, Hudson and Vesquez and how Cameron gave them all a personality while driving the story itself. Imagine a film in which every supporting character is a Frost or Spunkmeyer; that is to say, bland, boring and mere cannon fodder.

    By taking them out of the equation, director and co-writer Daniel Myrick leaves the entirely of the film on Ball's shoulders. And that in and of itself is a problem. Ball may be a competent leading man in a film that lets him do something, but the Keynes character doesn't do a whole lot. He has a vacant, nearly lost expression for most of the film which, in and of itself, is uncompelling cinema. There's nothing to ground the audience to him, to make us root for him to survive. It all goes back to the ending. Simply, no one involved with the production knows what the ending is, let alone how to put it on screen or get the audience there. It's as if there was a very "cool" idea for an ending but the rest of the film was written to get us there instead of with a genuine purpose. That's why Ball's performance just sits on the screen and why, ultimately, The Objective doesn't work.

    There are moments of....competency...even good storytelling within The Objective. For starters, filming in Moracco as a stand in for Afghanistan helps the authenticity of the film. There are no computer or camera tricks to mask a city or other sign of civilization. The camera can literally do a complete 360 and see nothing but desert. As the group heads up a mountain or into a cave, we know these are authentic locations and not sound stages. And for everything I said about the lack of characters earlier, the script does make a rather stark distinction between the men of 392 (the Special Ops team) and Keynes, using the broadest strokes available to a writer. Kaynes is a straight laced, buttoned up kind of guy with his eyes firmly set on the mission and nothing else. The men, on the other hand, are more laid back, cracking jokes and going on about their jobs with a sense of humor.

    Myrick is confident behind the camera, combining hand held documentary and more steady styles. Ultimately, it works for this project, giving the illusion the audience is right next to the Special Ops team without eliciting a queasy, Blair Witch feeling. I know that's the job of the director and other behind-the-scenes personnel, but it is difficult to pull off. Knowing Myrick was the director behind Blair Witch, you can't help but be worried of another film using those same camera techniques. He and the lighting department also give each location its own unique look, helping to distinguish a holy man's home (with natural hues) against the American command center (with darkness and plenty of shadow).

    THE LOOK
    The anamorphically enhanced picture on The Objective looks quite remarkable. Everything from a plane interior bathed in red light to large chunks of the movie taking place in the dead of night present no real problems, transfer wise. Blacks have a richness and depth to them which is brought out by the disc. A fine layer of grain doesn't detract from the quality; in fact, it accentuates the documentary style the filmmakers are going for. Shots through night vision goggles which, by default, make the picture a combination of green and black, are striking. The only issue with the transfer would be isolated shots being a bit softer than expected.

    THE SOUND
    Just like the video, the English 5.1 mix is everything it should be and more. The surround sound effects are effective from the very beginning of the film, forcefully filling all the speakers and creating a recognizable environment for the story. Bass jumps in every once in a while, though not as often as you'd imagine from an action film. The balance between the soundtrack and dialogue is more than a bit off, almost as if everyone is whispering their lines. By far, Ball is the worst offender of the group in this regard. English and Spanish subtitles are included.

    THE STUFF
    Instead of loading The Objective up with half-hearted bonus material, IFC Films includes a couple worthy video-based supplements. The first is The Objective: A Behind the Scenes Look. Fully half of this featurette is comprised of film clips with either actual dialogue or filmmaker voiceover. Director Myrick mentions, among other things, this movie started when he saw one scene in particular and then he extrapolated the rest of the plot from that one shot. Otherwise, we learn about a crucial lesson from the Moroccan shoot (be humble) and the actors were allowed to experiment with their characters on screen.

    Both Myrick and director of photography Stephanie Martin have their own interview featurettes. The director's comments are fairly commonplace; it is Martin's piece which is much more fascinating. In it, she talks about this being her first "war" film and how she communicated with a crew in six different languages. What she doesn't say is how she was received as a female in charge on the set using a native crew in an African country which is a member of Arab and Islamic organizations. Last up is a trailer. Trailers for other films are included at start up: Nightmare, Prisoner, Fear(s) of the Dark and Sauna. They are not available from the Special Features menu. The film is broken down into 16 chapters and comes packed in a regular black keepcase sans insert.


  • Movie Review: PARANORMAL ACTIVITY

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    Made for an estimated $11,000, Paranormal Activity follows the model set forth by The Blair Witch Project, utilizing non-actors, limited sets and a small handful of thriller moments to create a tense, if somewhat faulty, chiller. The central conceit of the film is simple: Micah and Katie (Micah Sloat, Katie Featherston) are haunted by a demon. In an effort to document their problems, Micah invests in a video camera and uses it nearly all the time. And that is how the first half hour of Paranormal Activity plays out, as an attempt to introduce the characters and situation to the audience. From there, writer/director Oren Peli slowly weaves in the scares, at first small sounds and eventually culminating in...well, that would be ruining it.

    Perhaps by design, Peli doesn't allow either Micah or Katie to really develop as characters. There's nothing to really tell the audience what makes them tick or why they're actually together. It might not be completely necessary, though looking back at the classics in the horror genre, each have allowed their characters to become people as opposed to caricatures. (Blair Witch-this film's obvious inspiration-is an exception.) Why does this really matter? Knowing and therefore caring about the leads heightens the impact of each scare above and beyond what we'd experience otherwise. Again, this may be by design. Not knowing anything about the two adds to the anonymity, not to mention the alleged "true story" nature of the film.

    Here's the rub on the way the film is shot. Everything we see comes from Micah's video camera, meaning he or Katie have to grab it whenever the action shifts to another location. I have to ask: if someone you care about is screaming bloody murder in another room, are you really going to stop to grab a camera before going to help? Even if you need hard evidence something is going on? Far more realistic is either calling a news crew with multiple cameras or buying them yourself to monitor all the rooms at the same time. Is that a nitpick? Probably, though even Katie takes Micah to task over his use of the camera, making it less of a nitpick and more of a conceit.

    What the film does extraordinarily well is using night vision filming inside the bedroom. With the camera positioned at the foot of the bed, Peli is able to stage most of the scares very simply and easily. Night vision almost by definition means the room is seen in an eerie blue/green, heightening the scare factor. After all, that is why most horror movies take place at night: for the thrills to work, we can't see what's behind the door, in the next room or in the corner. Peli lets us "see" what's there, for lack of a better term, even if it doesn't help. This, I'd argue, enhances each scare. There are only a few things which could happen in the room and our eyes inadvertently dart from one to the other, simply waiting.

    And that's the beauty of Paranormal Activity in the long run. The movie is a success based purely on economics, but it's also a triumph in viral marketing and expectation. Relatively little "scary" happens in the first part of the story aside from a false alarm and a couple house noises which may be completely normal. It lures us into a false sense of security, as if the entirety of the thrills come from benign little things so when the big stuff begins, it pales in comparison, effectively jolting the audience (not to mention Micah and Katie). As a function of the budget, the cast is kept extremely small and precious few sets are used. In fact, the camera only ventures outside once. The rest of the film takes place in their house. Not only are they trapped with this demon, but so are we. Based purely on the rules laid out in the story, there is nowhere they can actually be safe.

    Now, with that being said, they can do a hell of a lot more to help themselves. Remember how, in older horror films, the nubile young female runs into a closet to escape the killer, with the audience knowing it was the wrong place to go? Also remember how Scream made fun of those conventions? No one runs the wrong way in Paranormal Activity, per se. That ends up being the biggest issue: characters performing well below audience expectations, especially when life and death hands in the balance. (Similarly, it doesn't help that the biggest and best scares come in the last 120 seconds of the film. The filmmakers are trying to play with our expectations, to be sure, ramping up what they show ever so slightly. But man...to make the audience sit through 90-something minutes of amateur home video like Cloverfield to get to the good part? Not the best idea.)


  • DVD Review: MIRAGEMAN

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    Mirageman  (2007)

    THE FLICK
    Back in 1977, CBS aired The Amazing Spider-Man, an hour long action live action action adventure series centering on everyone's favorite web head. In that show, Nicholas Hammond (aka Peter Parker and Spider-Man) dressed in an ill-fitting suit complete with mirror-like circles for his eyes. He didn't exactly swing between buildings on webs jetting out from his wrists; he fought non-descript bad guys using his fists in a pseudo-martial arts stance. In the Chilean production Mirageman, actor Marko Zaror is given the same kind of outfit, along with wildly protruding "bug" eye lenses to create another super hero named after the description given to him by TV news reporter Carol Valdivieso (Maria Elena Swett).

    The idea-I think-behind Mirageman is twofold. One, capitalize on the fascination around the world with superhero films (it was made in 2007) and, two, portray a regular, ordinary joe becoming a city's savior. Ernesto Diaz Espinoza's second project as writer/director does fail because of the intentions. It fails strictly because of its running time. Clocking in at only 87 minutes, the story jumps from one plot line to another with no regard to developing any of them in a meaningful way. For example, we're introduced to Maco (Mirageman) over the opening credits. English subtitles translate a newspaper headline proclaiming parents dead, elder son raped...or something like that. Mere moments later, Maco breaks up a burglary attempt. Is he out for revenge a la Batman or a good guy trying to keep people safe? The movie doesn't care, opting to fill the running time with action sequences instead of actual character development.

    I have a theory on why that is, too. Zaror is physically impressive, muscular, powerful and built. He even handles the martial arts sequences well (assuming, of course, he is under the Mirageman mask). Yet he has absolutely no charisma or personality. Hell, he's a terrible actor, delivering his handful of lines with all the emotion of a tree. And therein lies the issue: Espinoza had to decide if he wanted someone who looked the part or could carry the film with his acting ability. He chose the former, writing the script around his leading man's deficiencies. When he did that, all semblance of story went right out the window and that is (mostly) why Mirageman is largely a joke.

    Oh, it has some good ideas floating around in it about the backlash "vigilantes" experience when their exploits are seen by the general public or how he learns of people needing help when he doesn't have super hearing like Superman or a nifty red phone like Batman. Mirageman even makes an effort to showcase a character-changing arc for romantic interest Valdivieso, turning her from a corporate shill to arbiter of morality within the run time. None of it is enough, considering Espinoza doesn't have the ability to really use Zaror in the way he needs to. Part of me thinks there is an extended cut of this film floating out there somewhere with all sorts of missing story and character development. I'd prefer to think that than to entertain the notion Espinoza is this bad of a writer.

    At least some of the story deficiencies aren't due to the actors. The film drops the name "Pedophile Network" at various times, insinuating the network is at the heart of little girls disappearing. I'm sure Espinoza wanted to create a big bad enemy for Mirageman to fight in the climax of the film and that's why he peppers the film with mentions of this organization. Unfortunately, not enough time is actually spent with the Pedophile Network to make it appear menacing in the least. There's no beef to these people, no motivation for what they do. Instead of being a true menace, they come off as thugs with a fetish for little girls. And while battling them is a noble calling for Mirageman, we're similarly given no reason for him to take them on.

    There is so much story material missing from the final product, the audience is asked to make grand leaps in the narrative, running to connect the images on screen from one scene to the next. Characters don't earn their advancement; it generally comes from being lucky or out of the needs of the plot. What's worse, Espinoza asks the audience to be stupid for the entirety of the film. Why? My only guess is so his job as writer is easier...and to keep the action scenes coming fast and furiously.

    I don't have any major problems with the direction; it's competent enough in a natural, realistic sort of way. Espinoza shows the audience exactly what we need to see and nothing else. Fight scenes are mercifully not edited like a video game, allowing the participants actual martial arts abilities to be showcased without whip pans and quick cuts. That's all besides the point, considering Mirageman has all the production value of the Spider-Man series I mentioned at the outset. Respectable combat sequences don't make up for a shoddy script.

    THE LOOK
    It may not be entirely fair to hold Mirageman to any kind of standard. This is a production from a country not exactly known for its feature film industry. As such, the anamorphic picture is generally acceptable with some pretty major caveats. There seems to be some kind of issue with the lighting either on set or in the mastering process. Scenes are either too dark, blown out or completely sapped of any color. These same sequences are hampered by a lack of detail, at least to the extent of detail we're used to in features. A few shots include moire effects, though they don't stick around too long. Some audiences may lament the grain in every scene, but it tends to add a bit of character to the production.

    THE SOUND
    Audio-wise, there isn't much of a difference between either Spanish track (5.1 and 2.0). Dialogue seems a bit low for whatever reason; it's not much of an issue if you're using the English subtitles. Action sequences and the heavily stylized disco-type score are bombastic. Late in the film, directional sound effects come into play for a visual effect. Considering the sound mix doesn't do a whole lot to engage the audience, having layered sounds come out of the speakers in harmony with the images is a small thrill. English dubbed mixes are also included.

    THE STUFF
    Mirageman comes packaged in a normal black keepcase without an insert. Aside from a dozen chapter stops, the extras are pretty thing. A selection of trailers for other Magnolia product are included, either initially when the disc begins to play or from the Special Features menu. (For the record, the trailers include spots for Ong Bak 2, The Canyon, Not Quite Hollywood and the HDNet network.)

    Otherwise, a short three minute-ish piece billed as "Behind the Scenes" is included. There's some raw footage of stunts and other B-roll footage, but nothing terribly interesting.


 

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